AI Insights · Timothy · April 2024
Top 5 Wuxia Games on Android in Europe - Q1 2024
Discover the performance of the top 5 Wuxia games on the Android platform in Europe for the first quarter of 2024, showcasing trends in downloads, revenue, and active users.
The first quarter of 2024 saw notable activity in the Wuxia games category on the Android platform in Europe. Here is a detailed look at the performance of the top 5 games in this genre.
Overmortal from LTGAMES GLOBAL experienced significant revenue fluctuations. Weekly revenue peaked at approximately $55.4K in mid-February, with other notable highs such as $50.3K in mid-March. Downloads varied, with a high of 13K in the first week of January, tapering off to around 3.4K by the end of March. Active users saw a decline from 22.5K at the start of January to 14.5K at the end of March, despite a mid-quarter surge.
Immortal Taoists - Idle Manga by Entrepreneur Game showed a mixed trend. Revenue reached a peak of $18.3K in mid-February, while downloads remained relatively steady, peaking at 2.1K in early February. Active users started at 14.4K in early January, increasing slightly to around 16.8K mid-January and then stabilizing around 13.9K by the end of March.
Perfect World Mobile from Perfect World Games had a more modest performance. Revenue hovered around $7K to $9.6K, with a slight dip to $5.3K in late March. Downloads were low, reaching only up to 276 in early January and dwindling to 64 by the end of March. Active users showed a similar trend, starting at 681 and declining to 342 by the end of the quarter.
Fate of the Empress by WISH INTERACTIVE TECHNOLOGY LIMITED had consistent yet modest revenue, peaking at $3.8K in mid-February. Downloads saw a brief spike to 279 in mid-January but generally remained low. Active users decreased from 468 at the start of January to 106 by the end of March.
Yong Heroes 2: Storm Returns by TTHmobi had the lowest performance metrics among the top 5. Revenue fluctuated, peaking at $5.5K in early January and stabilizing around $2K by the end of the quarter. Downloads were minimal, with a maximum of 135 in mid-February. Active users started at 83 in early January and remained relatively stable, ending at 74 by late March.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.